![]() ![]() The studio makes games and other media mostly focused around being art for change, and whilst Skator Gator is mostly just a fun swamp-based romp, there is a message in there about pollution and the ills of late-stage capitalism. OverviewĬoming to us from Weathered Sweater, an award-winning, Vermont-based, Black-owned studio founded by Ryan Huggins, co-founder and co-owner of Sundae Month (Developer of recent release Pupperazi). Already, I began warming up to this game. When I started playing Skator Gator, I’ll admit, my expectations were low, from the screenshots and clips I saw, it looked like a pretty standard lane platformer, but as soon as I booted up the game I was greeted by some great music and a super fun character design, something about the main menu just feels so charming. Response Deadline/Application: August 31, 2022ĭue to the volume of applications, we will respond to you within 2 weeks of the deadline if we wish to move forward with your application.A game that defines ‘short and sweet’, but may not be for everyone…Įxpectations are quite the pitfall. We strive to eliminate crunch and overwork, so communication, professionalism, and strong self-discipline skills are crucial to success.Weathered Sweater has a 32 hour work week culture which means people who work with us do not exceed 32 hours of work per week on average.If you come from a diverse background, please apply! We would like to push for more diversityin the art and games industry. We’re an award-winning team whose projects generally fall into the category of games or art for change, but we also work on various personal indie projects as well. We are Weathered Sweater, a Black-owned interactive media and art studio located in Vermont. Experience working with small teams and picking up additional game dev tasks as necessary. ![]() Strong interpersonal communication skills.Intermediate to advanced understanding of Git and Source Control.Ability to make placeholder assets and animations.Strong engineering skills and familiarity with working with various third party and in-house tools/API.Credited as lead or main game designer on at least one commercially released game with Unity (Steam, itch.io, console, etc).Good sense of aesthetic (you have proven that you can make sure that things you work on and implement look and feel good).Extra points if it’s a game similar to Mega Man Battle Network, Plants vs Zombies, and/or Slay The Spire Examples of content and levels you designed in a strategy game.Extremely familiar with the strategy and roguelite game genres, markets, and audiences on Steam and consoles.Work as part of a team to consistently meet deadlines, produce documentation, and pitch against challenge criteria.Keeping project management boards and documents up-to-date (, Trello, Notion, Google Docs, etc).Troubleshoot problems that arise and work with a programmer to resolve them.Attend remote playtest sessions to test systems, content, and levels.You will also have access to the assets from our previous prototypes. Create placeholder assets for prototyping systems or implementing content.Design and implement UI/UX to fully evaluate the game’s design.Independently implement content into the game(s).Work with the development team to design content (units, abilities, enemies) and levels for one or two prototypes.Work with the studio director to ideate, design, and document gameplay systems–particularly those associated with the battle system.Location: Though remote, we are mainly looking at candidates that can work in Eastern Time (ET).The game takes place within the Boatventure universe. Imagine an ungodly combination of Mega Man Battle Network, Plants vs Zombies, and Slay the Spire. Sea Monster Slayer is a deckbuilding hybrid between turn-based action-RPG and tower defense. Our main goals being to explore the depth of the system through rapid implementation of content.Īs such, this role requires strong Unity engineering and debugging skills. Primarily, we will be focusing on the battle system design. You will be working with the team to design, implement, playtest, and finalize systems, content, and levels. Hey there! Weathered Sweater is looking for short-term, contract help from an experienced Game Designer! Join us to co lead the prototyping and pre production process for Sea Monster Slayer (previously Castleboat), a project here at Weathered Sweater.įor this role we will likely be working through a brand new prototype heavily inspired by–but not bound to–our previous SMS and Castleboat prototypes. ![]()
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